What could we do in the future with the VR and the Augmented Reality

What could we do in the future with the VR and the Augmented Reality


Augmented reality (AR) and virtual reality (VR) have grown incredibly popular in recent years. Thanks to improved technology, increased comfortability, and greater affordability, AR and VR products have garnered record-breaking sales figures, ushering in a new age of digital interactivity.


From the much-discussed metaverse to the rise of online casino games, we’ve found a veritable plethora of uses for AR and VR outside of gaming and social connection. These technologies are also being implemented in several key sectors, such as military training, flight school, and medical practices.


With so many industries affected by these technologies, how will AR and VR devices affect the future? We can explore several potential avenues, the majority of which can be separated into three broad categories; namely recreational tech, social tech, and occupational tech.


Before we dive into those, let’s establish what exactly the differences between AR and VR are. Many people struggle to understand the nuance between AR and VR, let alone what mixed reality (XR) is. We’ll need to understand the fundamentals if we want to explore the future of these revolutionary technologies.


AR vs VR


Although AR and VR both use similar underlying technology, they serve entirely different purposes. By definition, AR superimposes virtual elements on a real-world environment, using your surroundings to augment (or remove) elements of the environment. On the other hand, VR is a completely virtual experience, transporting its users to an entirely virtual reality.


To put it as simply as possible, if you want to escape from the real world for a bit, VR is the way to go. While still holding an element of escapism, AR is far more useful as a functional tool for daily living. What we mean by that is AR has more potential applications for work rather than for play.


We also briefly mentioned XR earlier. XR is the umbrella term for both AR and VR. It covers any forms of alternate reality tech and further cements the fact that AR and VR are two sides of the same coin.


Now that we’ve defined AR, VR, and XR, it’s time to explore what the future of these technologies might look like, starting with the first of our three aforementioned categories; occupational tech.